![]() ![]() Breach & Clear uses a combination of controls including the Vita’s touchscreen and analog sticks. What’s even worse is that it affects controls as well. In missions with relatively complex locations to clear out, the game becomes a hodgepodge of objects and often makes it difficult to view the map clearly. The bad news is that the presentation issues are widespread throughout the game. However, the good news is that Mighty Rabbit has assured me that it’ll be holding talks within the team to deal with the issue. These tasks are crucial parts of the game, and for me to have to practically shove my Vita into my face to perform them is unacceptable. ![]() I was constantly squinting while browsing through the in-game menu, and doing important tasks outside of the missions including, but not limited to, customizing my loadout and equipping my squad. The on-screen text is barely visible, which is something I’ve already pointed out to the developer on Twitter because it almost made me give up on the game. ![]() Quite frankly, I’m a little surprised that it was given the green light in its current state. Mighty Rabbit has done its homework, which is evident when you see the attention to detail in the game.Īny fun that I had with Breach & Clear was short-lived, thanks to its presentation, which is a an utter mess on the Vita at the moment. For a game of this scale to offer such a high level of customization is impressive. The game includes a marketplace where you can buy and sell a wide range of weapons, gear, and consumables. By doing so, you’ll be able to level your squad up, unlock weapons and abilities, and earn in-game cash that you can spend on your team.Ĭustomization is where Breach & Clear truly shines. You can’t breeze through the missions as the game forces you to think, plan, and form a strategy before you execute your moves. Perfectionists might want to achieve four stars on each mission on the highest possible difficulty, and that means investing quite a lot of time into the game, and possibly replaying a lot of missions as well. Players are awarded 1-4 stars on each mission, and as previously mentioned, there are various difficulty levels to choose from. If you don’t mind doing the same thing over and over again with little variation, the game offers a lot of replayability. It feels less like a game, more like a digital training camp for those interested in the military.ĭon’t get me wrong, Breach & Clear does offer some fun time especially to those who are into tactical strategy games. Might Rabbit touts a training tool, which is exactly what this feels like. Without some kind of background or context, Breach & Clear feels like a shallow game that hints at politics-inspired tosh to make things interesting. You have a team of four, and you’re constantly clearing out a bunch of rooms, but you have no idea why you’re doing it or why you’ve been shipped off to a certain country. And this was one of my main gripes with the original game as well. What makes it worse, however, is the lack of a story. Missions become quite monotonous after a point although players can somewhat counter that by switching between modes when things get repetitive. Additionally, Breach & Clear allows players to choose from among five difficulty levels depending on their play style.Īnyone reading this will probably deduce that Breach & Clear offers tons of play time, and it does. Each of these modes come with a plethora of maps, which are further spread over seven countries. Conversely, in Escape Plan players will find themselves inside a building already, and must figure their way out unharmed, eliminating enemies along the way. Bomb Defusal takes it a step further by requiring players to not only rid places of bad guys, but to also defuse bombs strapped inside within a set time limit. In Terrorist Hunt, our job is to infiltrate set locations, and wipe out the bad guys inside. ![]() The game comes with three modes: Terrorist Hunt, Bomb Defusal, and Escape Plan. Four-Man Mayhemīreach & Clear has players assembling a squad of four with six military classes to choose from. The developer has added heaps of content to it since the last time I played it, but somehow managed to make a hash of the Vita port. I’m now looking at a game that costs $14.99, and boasts about being a comprehensive training tool for the world of Special Operations. Playing Breach & Clear again and on a different platform felt like a whole new ballgame. ![]()
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